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WebStatistics 13 Sep 2017 - 09:18 - r1.607 Main.guest
Statistics for Tharsis.Design Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Sep 2017 3124 ...  
LearntCommandsNertos 14 Apr 2011 - 01:17 - r1.4 FirE
This topic discusses the command Nertos. From the action help: Nertos is an miscellaneous ritual. It has the effect of increasing the target's physical abilities ...  
AlignMent 27 Jan 2011 - 04:40 - r1.8 FirE
Instead of having a single positive/negative alignment for "good/evil" we should have some key values that change in a similar fashion, in total they make up your ...  
WebHome 09 Feb 2010 - 22:55 - r1.55 FantoM
Welcome to the Tharsis.Design web. This is a collaboration area for working on the design of elements of Tharsis Gate. OverallDesign ISNEW{days "2"} The goals we ...  
LearntCommandsDion 28 Jan 2010 - 05:28 - r1.6 FirE
See Also: LearntCommands This topic discusses the command Dion. From the action help: Dion is a defensive faith-based ritual. It hardens the target's skin, providing ...  
LearntCommandsStab 25 Jan 2010 - 08:15 - r1.5 FirE
See Also: LearntCommands This topic discusses the command Stab. From the action help: Stabbing someone requires you to wield a pointed weapon and thrust it in the ...  
LearntCommandsDisarm 23 Feb 2008 - 05:38 - r1.2 FantoM
See Also: LearntCommands This topic discusses the command Disarm. From the action help: Disarming an opponent is the act of forcing them to drop what they are holding ...  
LearntCommandsSlash 22 Feb 2008 - 12:14 - NEW FantoM
See Also: LearntCommands This topic discusses the command Slash. From the action help: Slash is a special form of attach used in (or when starting) combat. It takes ...  
LearntCommands 22 Feb 2008 - 12:09 - r1.14 FantoM
Related Topics: VerbSystem, Guilds.GuildCommands All players start the game with a basic set of commands kill, get, drop, etc that trigger the execution of activities ...  
AlchemySystem 21 Jun 2007 - 17:03 - r1.33 ProdigY
TOC Alchemy Okay so I feel that we need to keep moving things forward and inputting new ideas, so here is what I would refer to as an 'official' proposal. Old page ...  
AlchemySystemLog 21 Jun 2007 - 16:57 - NEW ProdigY
TOC Work AlchemyRecipies This has been chosen as a starting point Discussions How does the Alchemy System stand currently? What does it consist of and how does it ...  
WorldHistory 20 Jun 2007 - 20:47 - r1.3 AureleaGu
This content was originally provided by Amish. TOC Creation In the beginning all was Chaos and without substance. After time immeasurable there came to the Chaos ...  
LearntCommandsBackstab 13 Jun 2007 - 10:12 - r1.5 FantoM
See Also: LearntCommands This topic discusses the command Backstab. From the action help: Backstabbing someone involves sneaking up behind them and sticking a pointy ...  
LearntCommandsAislin 08 Jun 2007 - 01:55 - NEW FantoM
The content below was copied from the wizard twiki It comes from an earlier discussion relating to how we should rework calm. With the new approach to aspects and ...  
LearntCommandsFlash 24 Apr 2007 - 12:07 - r1.2 FantoM
See Also: LearntCommands This topic discusses the command Flash. From the action help: Flash is a miscellaneous power. It summons a ball of lightning that follows ...  
CraftingSystem 31 Jul 2006 - 10:06 - r1.15 PelemoN
Crafting Crafting is what we call the process where users can create/alter objects inside the game. Ie, the miner digging for ore, the smelter extracting metal, the ...  
WaterSystem 27 Jul 2006 - 23:42 - r1.20 FantoM
Right now water rooms are still under development. Add your suggestions you think how water rooms should/shouldn't operate. Some things to think about: Level/pressure ...  
WebNotify 14 Jul 2006 - 01:32 - r1.16 FantoM
NOTIFYTOPIC is a subscription service to be automatically notified by email when topics change in the Tharsis.Design web. This is a convenient service, so you do ...  
AreaInfo 03 May 2006 - 21:57 - NEW PumaN
TOC Overview Some commands, like forage now, and hunt, mine, chop, plant in the future, require information about the terrain so that different sites will give different ...  
PotionS 23 Apr 2006 - 04:06 - NEW AureleaGu
Possible potions that could made: overall max hp or gp boost (temporary) hp and/or gp heal cure poison cure hangover glowing potion (acts like a torch) explosive ...  
FloraObject 13 Apr 2006 - 21:12 - r1.9 AureleaGu
get seeds seeds may be gathered seeds may be purchased or traded germinate seeds seeds may be germinated naturally seeds may be germinated by players or NPCs watch ...  
PoisonS 20 Feb 2006 - 16:11 - r1.2 AureleaGu
"Alchemy needs to be expanded to include poisons (applied to weapons perhaps) and status effects, things such as blindness, paralyzation, poisoned, berserk, etc. ...  
AlchemyRecipies 03 Feb 2006 - 14:07 - r1.2 AureleaGu
This has been chosen as a starting point for the overhaul of the Alchemy system. As long as it is designed flexibly it should support the other discussions that are ...  
NewFeatures 16 Aug 2005 - 18:07 - r1.18 TigeR
Many feature requests or ideas start out as something small and grow into other things. This page is for listing those ideas so that they are not lost and have the ...  
RaffleSystem 09 Jun 2005 - 00:36 - r1.2 FantoM
Requirements Some guy/place that sells raffle tickets Y Multiple raffles must be supported at any time Y Variable price per raffle Y Different durations per raffle ...  
ConcealedObjects 15 Mar 2005 - 06:47 - r1.14 LuCid
NB. For this topic the word "player" encompases player characters and non-player-characters. TOC See also: VagueDescriptions, maybe these should be combined? Main ...  
SinkingBoats 15 Mar 2005 - 06:40 - NEW LuCid
Noone put anything for this, so i'm just going to brainstorm some ideas. You have to forfeight all heavy equipment and weaponry to be able to swim. You need to be ...  
TalkingMobs 15 Mar 2005 - 06:35 - r1.5 LuCid
Yeah, couldn't find a place for this to go so I just made a new topic. Anyways. I was thinking that we should make a modual or something for monsters to chat with ...  
BodyAllocationDaemon 11 Mar 2005 - 13:06 - r1.8 FreD
Reconstructing this. I'm pondering the all sorts of uses for it. Some things to ponder: Should you be able to slice off each segment individually and in that case ...  
RecordingBodyShape 01 Mar 2005 - 09:13 - r1.27 FantoM
As part of the building of an object library for the mud we need to gather details about the state of things already in play. The tool /players/fantom/obj/recorder ...  
ObjectLibrary 22 Feb 2005 - 13:22 - r1.26 FreD
LibrarySequences VagueDescriptions Object Library The need for the object library arises naturally out of some of the other systems we are planning. Mainly CraftingSystem ...  
StaMina 22 Nov 2004 - 02:29 - r1.29 FantoM
Discussion about Stamina from old bulletin board, 9-26 Feb 2002, cursive text being answers to quotes. Main.PumaN 19 Jan 2003 Stamina Main.PumaN To prevent a player ...  
TheDeath 16 Nov 2004 - 02:55 - r1.23 FantoM
Death is what occurs when your characters body, for any reason, cease to function. Usually it involves damage that cuts your hp below 0. The handling of death balances ...  
TheClans 16 Nov 2004 - 02:49 - r1.27 FantoM
Main.ProdigY 12 Nov 2004 TOC Overview Current Clans consist of a sash and chat line, which for 500,000 coins is pretty much pointless. Clans should be given reason ...  
TharsisGateWeaknesses 14 Nov 2004 - 20:47 - r1.11 PumaN
List things you aren't happy with in Tharsis Gate! skill-balance Skill system is not used to full potential (Ranma) stat maximums (bedlam) exp formula static areas ...  
PreTitles 05 Nov 2004 - 03:31 - r1.5 DevonScarfe
( Just a note : I thought we had something on this topic elsewhere on the Twiki, so if anyone can find it please link to it. ) The concept of Pre titles has come ...  
TheClansPicts 04 Nov 2004 - 18:41 - r1.3 LuCid
Main.LuCid 09 Mar 2004 I'd want Picts to be in the Slums somewhere and all the rooms would be indoors, because Poeun is the owner, and he's a thief PK. The design ...  
PlayerRunShops 23 Sep 2004 - 21:20 - r1.18 FantoM
Appended from Bulletin Board: Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution. 1 can you ...  
VehicleObj 17 Sep 2004 - 03:05 - r1.2 PumaN
Firstly, when developing a new vehicle system, i recognise that there should be a vast amount of different types of vehicle. This, to me, poses many problems in coding ...  
HousingProp 05 Jul 2004 - 15:36 - r1.5 ProdigY
ROUGH DRAFT Housing Prop We wish to implement a way of players obtaining their own space in which to live. The space will be either a space that you own, a space ...  
VagueDescriptions 04 Jul 2004 - 17:53 - r1.10 PumaN
See also: DesignDiscussionLogs See also: ConcealedObjects for a description of what will be implemented to support this discussion. See also: ObjectKnowledge We should ...  
GuildBoxes 21 Jun 2004 - 03:41 - r1.2 ProdigY
(Brought online from the ideas board) 'box status' A user-friendly guild box solution. All it would have to be is query obj's value and set that cost to your box ...  
SmallAreas 21 Jun 2004 - 02:43 - r1.25 ProdigY
Feel free to add ideas for small areas to this page. NosFeratu ISNEW{days "1"} by Malice (Main.MaliceMally) DarkForest ISNEW{days "3"} by Ren (Main.RenAkiyama) ...  
ExampleProposaL 21 Jun 2004 - 02:43 - NEW ProdigY
THIS AREA DOES NOT EXIST, IT'S A PROPOSAL TEMPLATE Click on edit to copy the contents of the page to your own proposal. Domain: DOM EXAMPLE Creator: Main.PumaN (Puma ...  
FollowHuntTrack 15 Jun 2004 - 13:19 - r1.3 ProdigY
Summarized from discussion on old bulletin board Main.PumaN 20 Jan 2003 Follow / Hunting / Tracking Definitions: Following Walking together with someone else Hunting ...  
CharacterAdvancement 14 Jun 2004 - 16:16 - r1.7 ProdigY
Fully fledged skill advance idea: Each skill is a leaf, on branches, on the skill tree (like now). To get access to individual branches you need to learn them (similar ...  
InvenTory 14 Jun 2004 - 15:42 - r1.3 ProdigY
Summary of the discussion about new inventory management system from old bulletin board. Main.PumaN 18 Jan 2003 Contributors: Main.PumaN, Main.ElffyB, Main.FantoM ...  
TheWorld 13 Apr 2004 - 08:26 - r1.13 PumaN
This topic is to cover the high level design of the world of Tharsis Gate. This includes things such as: A map of the continents. The climate and seasons, length ...  
OshiuS 08 Apr 2004 - 01:50 - r1.11 AarDvark
Oshius is on ReefIsland. History of Oshius Four friends (last names Harn, Creen, Strarr, and Weems) find a mountain island (Mt. Franal) which has a large reef right ...  
FishingProp 06 Mar 2004 - 12:45 - r1.18 PumaN
third version. TOC Fishing The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that ...  

Number of topics: 50

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Revision r1.1 - 16 Aug 2001 - 19:58 GMT - PeterThoeny
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