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Appended from Bulletain Board:

Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution.

  1. can you sell to a player-run shop?
  2. to items in the shop inventory survive a reboot?
  3. how do we stop a shop owner from using the shop as a stash?
  4. does someone have to 'man' the shop at all times for it to be useable?

-- FantoM - 16 Sep 2004


Having a shop which can carry on trading without the players presence is going to be just another shop - which will then spring up all over the place, and probably promote players to write trading scripts. I would like the idea of the shops being stalls, which players can move around the mud, and then buying/selling items can be done via the 'trade' command.

As for acquiring them - I think it should be based on more than just being able to afford it. Perhaps the player has to prove themself to a stall vendor before they're given a stall, and maybe it lasts only the time they're logged in - if they log out with a fully stocked cart, that is the same as leaving it on the ground and you'll come back to find it empty.

Having it as a stall will cut down on the overheads such as having an attendant hired - the player can also pack this up or push it when he wants to move. Perhaps if the law module is ever finished, or maybe just as a PK action (although I'm not as sure about PK only) it can be possible for thieves to steal from the cart.

-- ProdigY - 16 Sep 2004


I think we should allow a player to purchase land and a shop and run it as a business, something more substantial to stalls. We can control the spread through not allowing the sale of a piece of land. We can probably just auction a piece of land over a period of time when we decide we want a shop in a particular place. Once sold a player could no doubt sell it to other players as they wish.

I think a shop should require either the owner or an employee to be present to act as the shop keeper.

I think such shops should be general stores that can both buy and sell - unless the owner decides to not buy certain types of things.

Should there be a GST?

I believe there should be a regular (monthly?) land tax.


Will the owner build the shop, or will it just be assigned to them? it seems almost as though this would be a general shop just as any other, but with the player or his hired help set to the attendant which means no trading if they aren't present.

Can we assume the owner has a key, and they may choose to lock up shop when they leave (the game/to go kill things)? Can we assume it be feesable for the picklock command to be introduced for this?

I'm not sure where the taxes come from, I wasn't aware we had a government that wasn't Puma :). Do we restrict shops to a 'town', which can be given taxes easier than in some desert plains?

Are things bought for store prices and then given a value and put in the list to be sold as normal, or do they become bought using trade and given better 'haggle' market?

Can a player franchise and start owning shops all over the place?!

-- ProdigY

Topic PlayerRunShops . { Edit | Attach | Ref-By | Printable | Diffs | r1.18 | > | r1.17 | > | r1.16 | More }
Revision r1.7 - 21 Sep 2004 - 10:19 GMT - ProdigY
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