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I was thinking one day that players could grow herbs or eating/summoning animales (for druids). They could have a space behind their house(when that goes inplay) to grow it.

-- EmbeR - 23 Apr 2003

The plant object I have built will probably be flexible enough for this to take place.

Now with a garden and the proliferation of plants and food virtually everywhere do we implement a requirement for food and healing? Most systems that require food tend to be mighty annoying. Or a better question may be how to limit healing from food.

-- ElffyB - 25 Apr 2003

Perhaps we don't require food but make it aid in healing?

Underfed people could heal more slowly while all others heal at the same rate.

Agreed. (Ive stated the same thing before) -- PumaN Ah - but I ignored that -- FantoM

-- FantoM - 30 Apr 2003

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Revision r1.4 - 07 May 2003 - 22:48 GMT - FantoM
Parents: WebHome > GardensForplayers
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