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ADnDCombatRuleBook 12 Jan 2003 - 22:32 - r1.7 PumaN
Summary of AD&D 'Player's option: Combat & Tactics', TSR 2149 All figures have front, flank, and rear spaces and a facing Weapons Many polearms are assigned a range ...  
ADnDCriticalHitTable 01 Apr 2005 - 12:20 - r1.2 FreD
Bludgeoning vs. Humanoids Hit Location Chart d10 roll Location 12 Right leg 34 Left leg 5 Abdomen 67 Torso 8 Right arm 9 Left arm 10 Head Location: Legs (Right ...  
BattleFieldDesign 20 Jan 2005 - 22:58 - r1.24 FreD
This is a temporary save, the document is not complete. There is a defininition list at the bottom if you dont understand my special use of certain words. In the text ...  
CodeDesign 02 Apr 2003 - 02:33 - r1.2 FantoM
Moved a comment by Main.DougJenkins to CombatSuggestions Main.FantoM 02 Apr 2003  
CombatCommands 18 Oct 2004 - 00:54 - NEW FreD
A topic for discussing the user end of the battlesystem. Mainly commands which the user interacts with the combat, how they work and some coding design. Since its ...  
CombatControllerDesign 18 Apr 2005 - 11:45 - r1.16 FreD
Separation of combat management code and player objects The extraction of combat management code from living objects and insertion into self contained objects will ...  
CombatDesignPonders 26 Jul 2006 - 00:40 - r1.12 FantoM
Some very important questions in need of answering before a design can be made using the ADnDCombatRuleBook. These things will bear heavy influence on design of the ...  
CombatFromOtherMud 15 Feb 2003 - 01:07 - r1.4 PumaN
Originally from http://www.play.net/dr/info/combat.asp, stolen here so I can edit it mercilessly Much of this can be picked out and used in our own system. RoundTime ...  
CombatInterface 07 Feb 2005 - 14:02 - r1.5 FreD
I thought I'd raise this topic because its getting downright important.. With all stuff going on, just introducing ranges and flanks (and more statuses), makes it ...  
CombatSuggestions 18 Oct 2004 - 00:45 - r1.30 FreD
Combat at the moment, is not the least bit intuitive. It is mostly a matter of sitting watching a series of hits and misses, everything rounded of with guild commands ...  
CriticalEventTable 11 Jan 2003 - 02:45 - r1.2 PumaN
Critical Event Table d20 roll Result 12 Armor Trouble 34 Battlefield Damaged 5 Battlefield Shifts 6 Close Quarters 7 Item Damaged 8 Item Dropped 911 Knock Down ...  
DesignDocument 10 Feb 2003 - 12:11 - r1.10 FantoM
Combat system design document Detailing the specs of the new combat system. Things should only be added to this after thorough discussion in CombatSuggestions. Goals ...  
ExistingCombatSystem 25 Mar 2006 - 11:47 - r1.4 FantoM
The existing combat system for Tharsis Gate is very inflexible and hard to change. Large amounts of data are stored in the player objects and the entire process is ...  
HitLocations 09 Nov 2003 - 23:20 - r1.3 FreD
Hit locations means that weapon-strikes can hit specific bodyparts. Which of these are of interest? It makes weak spots in an armour possible It also makes it possible ...  
IncreasedArmourSlots 15 Sep 2006 - 12:30 - r1.9 FantoM
Wearable slots are places that a player can wear items of armour or clothing. The current slots available are: body, boot, cloak, glove, helmet, legging, shield, sleeve ...  
PlayerKiller 10 Oct 2004 - 20:33 - r1.3 ProdigY
Sytem One How about intruducing a slightly different player killer system that will encourage lower level players to become pk. 1 When a player killer kills another ...  
RoundTime 15 Oct 2004 - 09:28 - r1.6 FreD
Roundtime A system based on certain actions tying you up for some seconds. From the same text as CombatFromOtherMud Attack maneuvers all incur some amount of RT, ...  
SampleCombatFromOtherMud 10 Feb 2003 - 12:18 - r1.2 FantoM
>advance hog You begin to advance on a musk hog. You close to pole weapon range on the musk hog. You close to melee range on the musk hog. >jab feint parry You move ...  
TopendRangedCombat 26 Jul 2006 - 00:42 - r1.4 FantoM
-- Main.TopenD 25 Jul 2006 Tharsis Gate Ranged Combat Depending Skill in Ranged Melee surrounding enemy's available to see: Example (Enemy is One room south of here ...  
WebChanges 16 Aug 2001 - 19:58 - NEW PeterThoeny
INCLUDE{" TWIKIWEB .WebChanges"}  
WebHome 09 Feb 2010 - 22:56 - r1.12 FantoM
Welcome to the Tharsis.Combat web. This is a collaboration area for working on the design of a new combat system for Tharsis Gate. The ExistingCombatSystem of Tharsis ...  
WebIndex 24 Nov 2001 - 11:41 - r1.2 PeterThoeny
SEARCH{"\. " scope "topic" regex "on" nosearch "on"} See also the faster WebTopicList  
WebNotify 04 Jun 2006 - 22:35 - r1.14 FantoM
NOTIFYTOPIC is a subscription service to be automatically notified by email when topics change in the Tharsis.Combat web. This is a convenient service, so you do ...  
WebPreferences 07 Jan 2003 - 11:26 - r1.4 FantoM
Tharsis.Combat Web Preferences The following settings are web preferences of the Tharsis.Combat web. These preferences overwrite the site-level preferences in TWIKIWEB ...  
WebSearch 08 Aug 2001 - 05:26 - NEW PeterThoeny
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WebStatistics 23 Nov 2017 - 14:22 - r1.668 Main.guest
Statistics for Tharsis.Combat Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Nov 2017 2528 ...  
WebTopicList 24 Nov 2001 - 11:40 - NEW PeterThoeny
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Revision r1.2 - 24 Nov 2001 - 11:41 GMT - PeterThoeny
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