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ConcealedObjects 15 Mar 2005 - 06:47 - r1.14 LuCid
NB. For this topic the word "player" encompases player characters and non-player-characters. TOC See also: VagueDescriptions, maybe these should be combined? Main ...  
DesignDiscussionLogs 18 Apr 2003 - 02:36 - r1.3 FantoM
TOC Vague descriptions Puma : Was thinking to write something about the problems of descriptions as you wrote about gems... Elffy : ok back to the descriptions and ...  
ExampleProposaL 21 Jun 2004 - 02:43 - NEW ProdigY
THIS AREA DOES NOT EXIST, IT'S A PROPOSAL TEMPLATE Click on edit to copy the contents of the page to your own proposal. Domain: DOM EXAMPLE Creator: Main.PumaN (Puma ...  
HauntedMansion 10 Sep 2003 - 00:13 - r1.10 DevonScarfe
This project has been approved, domain dom builder klepto one THE HAUNTED MANSION This area in question will be suitable for low level players. It's basically not ...  
InvenTory 14 Jun 2004 - 15:42 - r1.3 ProdigY
Summary of the discussion about new inventory management system from old bulletin board. Main.PumaN 18 Jan 2003 Contributors: Main.PumaN, Main.ElffyB, Main.FantoM ...  
NewbieSchool 03 Mar 2004 - 19:59 - r1.11 AarDvark
The Newbie School is an area that new players pass through when the enter the mud. As a result of http://tharsisgate.dyndns.org/bboard/index.php?act ST&f 3&t 7 discussions ...  
PlayerRunShops 23 Sep 2004 - 21:20 - r1.18 FantoM
Appended from Bulletin Board: Someone needs to define what a player run shop is and can do, but here are my thoughts on major issues that need resolution. 1 can you ...  
SaveAbility 18 Jul 2003 - 12:17 - r1.2 FantoM
The ability to do a complete save of anything, possibly extending to the main-method of saving/editing rooms. Overview of methods: Each base item (rooms, players, ...  
SystemDependancies 08 Mar 2003 - 13:31 - r1.5 PumaN
A list of systems dependancy on eachother. Some things will have to be coded before others. Others stand independant. This will become complex... (some systems are ...  
WaterSystem 27 Jul 2006 - 23:42 - r1.20 FantoM
Right now water rooms are still under development. Add your suggestions you think how water rooms should/shouldn't operate. Some things to think about: Level/pressure ...  
WebHome 09 Feb 2010 - 22:55 - r1.55 FantoM
Welcome to the Tharsis.Design web. This is a collaboration area for working on the design of elements of Tharsis Gate. OverallDesign ISNEW{days "2"} The goals we ...  
WebStatistics 15 Oct 2019 - 14:31 - r1.807 Main.guest
Statistics for Tharsis.Design Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Oct 2019 5324 ...  

Number of topics: 12

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