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Topics in Design web: Changed: now 02:12 GMT Changed by:
SaveAbility 18 Jul 2003 - 12:17 - r1.2 FantoM
The ability to do a complete save of anything, possibly extending to the main-method of saving/editing rooms. Overview of methods: Each base item (rooms, players, ...  
SinkingBoats 15 Mar 2005 - 06:40 - NEW LuCid
Noone put anything for this, so i'm just going to brainstorm some ideas. You have to forfeight all heavy equipment and weaponry to be able to swim. You need to be ...  
SkillTests 29 Sep 2003 - 22:40 - NEW PumaN
Sometimes you want to test certain 'abilities' rather than a skill directly. This should be done through a standardised/simplified interface. Two main functions, defined ...  
SmallAreas 21 Jun 2004 - 02:43 - r1.25 ProdigY
Feel free to add ideas for small areas to this page. NosFeratu ISNEW{days "1"} by Malice (Main.MaliceMally) DarkForest ISNEW{days "3"} by Ren (Main.RenAkiyama) proposed ...  
StaMina 22 Nov 2004 - 02:29 - r1.29 FantoM
Discussion about Stamina from old bulletin board, 9-26 Feb 2002, cursive text being answers to quotes. Main.PumaN 19 Jan 2003 Stamina Main.PumaN To prevent a player ...  
StackObjects 10 May 2003 - 09:36 - r1.3 PumaN
Stack objects are such things that can be split into parts, but that not normally have one object for each unit. Much like stacks of coins work at the moment. They ...  
StandardUnits 05 Mar 2003 - 18:04 - r1.4 ElffyB
Was thinking we could freely brainstorm about this. Code of each can go under the topics or if discussion gets lengthy. Are there other kinds of units? WeightUnits ...  
SystemDependancies 08 Mar 2003 - 13:31 - r1.5 PumaN
A list of systems dependancy on eachother. Some things will have to be coded before others. Others stand independant. This will become complex... (some systems are ...  

Number of topics: 8

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