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Topics in Design web: Changed: now 01:52 GMT Changed by:
CalendarUnits 20 Nov 2003 - 14:51 - r1.7 FreD
Time days hours minutes seconds reallife year 226 3616 231424 5785600 66.96 days day 1 16 1024 25600 7.11 hours hour 1 64 1600 26.67 minutes minute 1 25 25 seconds ...  
ChangingRooms 20 Nov 2003 - 14:46 - r1.9 FreD
I've been thinking about how to code weather and night/day so I thought I'd better write them down before I forget Weather At this time we are going for world-wide ...  
CharacterAdvancement 14 Jun 2004 - 16:16 - r1.7 ProdigY
Fully fledged skill advance idea: Each skill is a leaf, on branches, on the skill tree (like now). To get access to individual branches you need to learn them (similar ...  
CodeSchematics 02 Mar 2003 - 11:40 - r1.2 PumaN
Main.PumaN 02 Mar 2003 move fun:  
ConcealedObjects 15 Mar 2005 - 06:47 - r1.14 LuCid
NB. For this topic the word "player" encompases player characters and non-player-characters. TOC See also: VagueDescriptions, maybe these should be combined? Main ...  
CraftingSystem 31 Jul 2006 - 10:06 - r1.15 PelemoN
Crafting Crafting is what we call the process where users can create/alter objects inside the game. Ie, the miner digging for ore, the smelter extracting metal, the ...  

Number of topics: 6

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