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%META:TOPICINFO{author="FantoM" date="1068462138" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%

Necromancer's Guild Proposal By Pyro

Background:

A forgotten religon founded by a group of evil mages long in the past. It's use had been shunned and any wizards that practice this black art are looked down upon by even the lowliest of people. This art involves raising the deceased and making them bid to you beckon. Aswell it includes many offensive magics that drain the life from a target and put that life into you. In some guilds this art has been used to raise evil spirits to guide and aid their casters.

Main:

This guild will be a guild that involves skills that either deal with corpses and spirits or with draining life and such. It will be an all around guild allowing both attacking and healing properties but with many differences. For example there isnt't a general heal gcommand like rain or minorheal. But in combat you can be healed by draining the "life force" from the target, or from absorbing the spirit from a corpse.

Skills

The guild will use a variety of skills due to the many different types of magic a necromancer can preform.

magic.points magic.spells magic.casting (excluding elemental)

Gcommands

There will be 8 gcommands in this guild. The chart is just for quick reference the commands are explained in detail below it.

Command:This will be the name of the gcommand

Type: G=generl A=attack, C=targets a corpse L=targets a living

Cost: The amount of gp needed to cast

Effect: What it does Dam: The damage the command does Heal: The amout the command heals you R: random(#)

Steps: How many steps will take to cast it. Each step is about 0-4 seconds long (dending on skill level).

Command Type Cost Effect/Other Steps
Gpose G 15 gp AA's often 0
Absorb G C 15 gp Heal: 0-15 hp and gp 2
Drain Life A L 20 gp Dam: 25-75 1
Preserve G C 35 gp Makes a corpse lighter and last longer for use. 2
Darken G 50 gp Makes room dark. Attack commands work better. 3
Abosorb Life A L 60 gp Dam: 50-150 Heal: 25-70 2
Dark Strike A L 90 gp Out of combat. Needs to be dark. Dam: 150-250 4
Raise G C 100 gp Raise an undead level 10-150, from a corpse 3
Revive G C 250 gp Revive a dead corpse back to life. 5

Gcommand: Gpose
Syntax: gpose necromancer Gp Used: 15 Skills Required: none Weapon Needed: staff Target: none Description: Gpose is something the Necromancers used to do to strike fear into lands. By emiting a dark glows into the skies people feared knowing that a powerful Necromancer was near. Effect: AA's often to magic.points Steps: 0

Gcommand: Absorb
Syntax: absorb corpse Gp Used: 15 Skills Required: magic.spells.misc, magic.casting.necromancy Weapon Needed: unarmed Target: corpse Description: A demonic ritual where the necromancer calls upon the deceased spirit of the corpse to be absorbed into his body healing him both in mind and health. Effect: Heals 0-15hp and 0-15gp Steps: 2

Gcommand: Drain Life
Syntax: drainlife from Gp Used: 25 Skills Required: magic.casting.necromancy, magic.spells.attack and magic.casting.cursing Weapon Needed: staff (if required skills > 300 any weapon can be used) Target: living Description: An attacking power that lets you channel a energy through your weapon and have it strike your foe dealing damage. Effect: Damages target 25-75hp Steps: 1

Gcommand: Preserve
Syntax: preserve corpse Gp Used: 35 Skills Required: magic.spells.misc, magic.casting.enchanting Weapon Needed: unarmed Target: corpse Description: An ritual in where the necromancer enfuses the corpse with energy, making it lighter and last longnger. Effect: Cuts weight of corpse it 1/6 of original and makes it last 4 times longer. If placed in corpse store (explained below) it lasts till reboot. Steps: 2

Gcommand: Darken
Syntax: darken Gp Used: 50 Skills Required: magic.spells.misc, magic.casting.necromancy Weapon Needed: unarmed Target: corpse Description: A strange ritual adapted by necromancers to create a sphere of darkness that abosrbs all the light in the room. Effect: Sets room light from -1 to -3 Steps: 3

Gcommand: Absorb Life
Syntax: absorblife from Gp Used: 60 Skills Required: magic.casting.necromancy, magic.spells.attack, magic.spells.healing Weapon Needed: staff (if required skills > 300 any weapon can be used) Target: living Description: An attacking power that lets you suck the lifeforce from your foe and put it into you. Effect: Damages target 25-60hp Heals yiou 25-60hp Steps: 2

Gcommand: Dark Strike
Syntax: darkstrike Gp Used: 90 Skills Required: magic.casting.necromancy, magic.spells.attack, combat.melee Weapon Needed: staff (if required skills > 300 any weapon can be used) Target: living Description: An out of combat attacking ritual which takes the necromancers strike their foe with a leathal blow in the hidden in darkness. Effect: Damages a player 150-250 Steps: 3

Gcommand: Raise
Syntax: raise skeleton from corpse Gp Used: 100 Skills Required: magic.casting.necromancy, magic.casting.charming and magic.casting.misc Weapon Needed: staff (if required skills > 300 any weapon can be used) Target: corpse Description: A very powerful spell that is the most commonly used by all necromancers. This command allows you to raise an undead skeleton from a corpse and have that skeleton do your bidding. Effect: Riases a level 10-150 skeleton Steps: 3

Gcommand: Revive
Syntax: revive corpse Gp Used: 250 Skills Required: magic.casting Weapon Needed: staff (if required skills > 300 any weapon can be used) Target: corpse Description: The strongest power of a necromancer, to revive a deceased to its original form. This art is a new one learned from the healing monks in the west. Effect: Repops a dead mob Steps: 6

Guild Hall

                        gmaster
                            |
  *Necromancer*      Death 4f01
     *Tower*             \  |   
                   Ethreal 3f02 - Shadow
                       \   /
                 2f03   3f01     orb - Toucing the orb transports you to the tower
               /     \   |  \    entrance - Entrance into tower (guild hall)
            2f02      2f04  Dark 0f01 - Corpse room: Preserved corpse storage
                \                1f02 - Guild board: Problems/Comments on guild
                 2f01            1f04 - Idea board: Ideas about guild
                  |---up         2f02 - Advancemnet room: Advance guild primary skills
 orb             1f04            2f03 - Library: General info about guild
  |                  \           3f01 - Study room: Progress sub-guild level
entrance - 1f01      1f03        gmaster - Guild master room. He will teach players
      down---|  \    /                     necrostats.
           0f01 1f02             c01-c10 - The catabombs underneath the tower
      down---|                   Death - Private room for death section member
            c01                  Shadow - Private room for shdow section members
               \                 Ethreal - Private room for ethreal section members
               c02-c10---Random  Dark - Private room for dark section members
                         exits   4f01 - Guild box: Item storage room

Other

Ranks:

There will be a ranking system in the guild. To advance a rank you must do specific things like the necrohelp and initiate commands mentioned below. Once obtaining enough to get promoted a player must go to the high necromancer and he will promote you. The purpose for ranks is that the higher ranks you get the more benefits you recieve also you get to use certain commands.

Rank list:
Guild Ruler - The highest rank for necromancer, gives the most benefits and allows acces to all commands. There can be only 1 of these. And this player works with me directly to improve guild. Circle 10 - Full access to commands. Most benefits. Works with Guild Lord to present new ideas to me. Circle 9 - Full acess to commands. Excellent benefits. Circle 8 - Full access to commands. High benefits. Circle 7 - Full access to commands. Good benefits. Circle 6 - Full access to commands. Average benefits Circle 5 - Full acess to commands. Satasfactionary benefits. Circle 4 - Semi acess to commands. Below average benefits. Circle 3 - Semi acess to commands. Low benefits. Circle 2 - Low acess to commands. Minimum benefits. Circle 1 - Low acess to commands. No benefits.

Initiation:

To join the necromancer guild you must be initiated by a higher member of the guild. This is done using the initiate command learned at glevel 100 and can be accessed at Minor Lord rank. This makes the initiator and the initatiee go through a ceremony. When done the initiator has (if needed) to give the initatee a tour of the guild and teach him/her the rops of Tharsis Gate. Then when the initiatee reaches glevel 35, both of the players must go the the High Master and then the initatee will be dawned as a full necromancer and the initator will get points that lead toward a promotion.

Command: Initate
Initates a player into guild. Then the initiator must (if needed) show the initatee around and teach him/her the ropes.

Command: Necrohelp
Learned at glevel 35. Allows players to read help files written by other necromancers. If rank circle 4+ you are able to write help files about any- thing usefull in general to help the other necromancers. Also the writing of necrohelp files gains points to use for promotions.

Guild box:

A different kind of guild box. It allows only players with glevel 35+ (full necromancers) to have access to withdraw. A record of withdraws and donates are kept so players may check of a fellow necromancer is cheating them and can contact the Guild Ruler to demote the necromancer or temporarily ban his use of the guildbox.

Corpse storage:

A place in the guild tower lets you store corpses for use by you and other necromancers later on. These corpses will last a full reboot unless withdrawn. Also donating corpses earns a players points for promotion.

Promotion:

To be promoted they player must travel to the high necromancer in guild tower when he/she feels that he/she has done lots of work for the guild.

Gwho, gblock, gtalk:

Three basic commands included in all guilds aswell as this one. Just didn't mention if above knowing that these commands are understood.

Titles:

The titles that will be given to guild members when reaching certain glevels:

0-10 : the apprentice sage 10-25 : the young necromancer 25-50 : the skilled summoner 50-85 : the summoner of Spirits 85-120 : the Dark summoner 120-150 : the raiser of Evil 150-200 : the sumpreme Necromancer 200-250 : the advocate of Doom 250-300 : the high Necromancer 300-350 : the Blighter of good 350-400 : the Summoner of Apocolypse 400-500 : the Overlord of Evil 500-600 : the Master of Darkness 600+ : is the Demonic Spirit


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Revision r1.1 - 10 Nov 2003 - 11:02 GMT - FantoM
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