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 <<O>>  Difference Topic PirateShip (r1.11 - 26 Sep 2003 - BlazE)
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    • I like that idea. -- BlazE - 26 Sep 2003

 <<O>>  Difference Topic PirateShip (r1.10 - 25 Sep 2003 - FantoM)
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  • You could require someone to obtain a rope and use it to climb on board... -- FantoM - 25 Sep 2003

 <<O>>  Difference Topic PirateShip (r1.9 - 24 Sep 2003 - DevonScarfe)
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There needs to be some kind of entrance room. How do people get onto the boat? Do you just climb up the side, or is there a rock/plank leading up onto the main deck?

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-- DevonScarfe - 25 Sep 2003


 <<O>>  Difference Topic PirateShip (r1.8 - 23 Sep 2003 - BlazE)
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S-0

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 <<O>>  Difference Topic PirateShip (r1.7 - 23 Sep 2003 - BlazE)
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0-S

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S-0


 <<O>>  Difference Topic PirateShip (r1.6 - 22 Sep 2003 - FantoM)
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  • How does a ghost carry items and money? -- FantoM - 22 Sep 2003
    • If he does carry a weapon it should be spectral and unable to be picked up by players -- FantoM - 22 Sep 2003
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* If you've not decided the wc/ac of things then the value shouldn't be decided either -- FantoM - 22 Sep 2003

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I'd like to see a quest in this - maybe to retrieve the treasure. Either way I think the treasure should only be available once per boot.

Perhaps a "lay the ghost to rest and he'll tell you where he hid the treasure in the wreck" type quest.

-- FantoM - 22 Sep 2003


 <<O>>  Difference Topic PirateShip (r1.5 - 22 Sep 2003 - BlazE)
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    • Quest: I was talking with Fry and Fantom and came up with we may make a weapon, a certain "slayer" of some type that could only be used to kill the ghost and the ghost only. It wouldn't deal any damage toward any other monsters, only the ghost of Captain Jaskle. Where or how the weapon could be obtained has not be decided upon at this point, but I will decide upon something soon enough. As for the name of this weapon, that has not been decided at this time either. This also is only an idea as of this time.
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 <<O>>  Difference Topic PirateShip (r1.4 - 22 Sep 2003 - DevonScarfe)
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    • The map is a side-view. I edited it, because i was looking at it and it appeared that you could go below deck in every room in the mid level. So I have changed it so there is only one access point to the below deck, near the bow of the ship. -- BlazE - 22 Sep 2003
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    • The map: The map is a side-view. I edited it, because i was looking at it and it appeared that you could go below deck in every room in the mid level. So I have changed it so there is only one access point to the below deck, near the bow of the ship.
-- BlazE - 22 Sep 2003
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 <<O>>  Difference Topic PirateShip (r1.3 - 21 Sep 2003 - BlazE)
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Sunkey Pirate ship, named "Broken Soul"

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Sunken Pirate ship, named "Broken Soul"

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D

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u = Up/stairs

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U = Up/stairs D = down

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    • The map: The map is a side-view. I edited it, because i was looking at it and it appeared that you could go below deck in every room in the mid level. So I have changed it so there is only one access point to the below deck, near the bow of the ship.
-- BlazE - 22 Sep 2003
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    • Quest: I was talking with Fry and Fantom and came up with we may make a weapon, a certain "slayer" of some type that could only be used to kill the ghost and the ghost only. It wouldn't deal any damage toward any other monsters, only the ghost of Captain Jaskle. Where or how the weapon could be obtained has not be decided upon at this point, but I will decide upon something soon enough. As for the name of this weapon, that has not been decided at this time either. This also is only an idea as of this time.

 <<O>>  Difference Topic PirateShip (r1.2 - 21 Sep 2003 - PumaN)
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Perhaps the area should be more questlike...ie...you canīt kill a ghost, but he is the only way to get the treasure, or something...

-- PumaN - 22 Sep 2003


 <<O>>  Difference Topic PirateShip (r1.1 - 21 Sep 2003 - DevonScarfe)
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%META:TOPICINFO{author="DevonScarfe" date="1064121780" format="1.0" version="1.1"}% %META:TOPICPARENT{name="SmallAreas"}% Sunkey Pirate ship, named "Broken Soul"

A small pirate ship with the name Broken Soul has been washed up near Reef island. It is inhabited by the pirate ghost Captain Jaskle. The ship will have around 6-13 rooms perhaps more. The ship will have 2-3 levels on it, a top, mid-level (maybe), and bottom. The area will be for mid level characters, considering Jaskle is a pirate, and would be well skilled with his weaponry. A small chest of 'treasure' would be located in the cargo area of the ship, and contain a small amount of gold and jewel which could be sold for around 200-400 coins each. The levels of the boat would be the top deck, which would contain the mast as well as the steering of the boat. Mid/bottom areas would be Captains quarters/cargo areas.

    Map:
              0-S
              U
      A-0-M-0-r-C
        | | | |
        0-0-0-0

        0 = Decks of the boat.
        u = Up/stairs
        r = door
        C = Captains Quarters
        S = steering area of the boat.
        M = mast
        A = Bow of boat (with the head of death carved deep within it.)

    Monsters:
       -------------------------------------------------------------
             name                 level     money           items
      --------------------------------------------------------------
     Ghost of 'Captain Jaskle'     20       3000       Golden Scimitar
     ----------------------------------------------------------------






    Armour and Weapons:
    
----------------------------------------------------------------------------
        name           ac      wc      wt       value       type
    
----------------------------------------------------------------------------
      Gold Scimitar    n/a     n/a     n/a       1000        Edged
      Pirate hat       n/a     n/a     n/a       300         Helmet
       (Everything marked N/a has not been decided upon as this time.)
    
----------------------------------------------------------------------------

Summary: rooms 6- 13 monsters - 1 (ghost of captain) weapons - 1 (Golden Scimitar) armours - 1 (Pirate hat )

-- BlazE - 21 Sep 2003

Comments:

  • It seems like you are either overpricing everything, from the mob to the weapons, or else just underleveling your mob. You might want to re-read the help on monsters.
  • I would suggest more mobs. 13 rooms is a lot of room that is going to be un-something the area. 6 rooms might be fine with 1 mob though. MIGHT.
  • The map is confusing. Is that a side view or top view?

-- DevonScarfe - 21 Sep 2003


Topic PirateShip . { View | Diffs | r1.11 | > | r1.10 | > | r1.9 | More }
Revision r1.1 - 21 Sep 2003 - 05:23 GMT - DevonScarfe
Revision r1.11 - 26 Sep 2003 - 03:45 GMT - BlazE
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