TWiki Home Tharsis . Design . NewbieSchool (r1.1 vs. r1.11) Tharsis webs:
Design | Guilds | Combat | Website
Design . { Home | Changes | Index | Search | Go }
 <<O>>  Difference Topic NewbieSchool (r1.11 - 03 Mar 2004 - AarDvark)
Added:
>
>

  • I think new players should start out at the login room and have a note pop up similar to the 'news' notification that says "Type 'ready' to begin your tutorial or 'decline to tutorial' to refuse it" so experienced players can skip it. -- AarDvark - 04 Mar 2004

 <<O>>  Difference Topic NewbieSchool (r1.10 - 08 Sep 2003 - DevonScarfe)
Deleted:
<
<

  • Perhaps the newbie school could just be an area, with no particular mobs. Perhaps a mob here or there to practice "kill" command, or other commands against mobs, but I think if we did the rooms correctly, we could just skip the mobs. This way a builder could do this project (me?). -- DevonScarfe - 04 Sep 2003

 <<O>>  Difference Topic NewbieSchool (r1.9 - 04 Sep 2003 - DevonScarfe)
Added:
>
>

  • Perhaps the newbie school could just be an area, with no particular mobs. Perhaps a mob here or there to practice "kill" command, or other commands against mobs, but I think if we did the rooms correctly, we could just skip the mobs. This way a builder could do this project (me?). -- DevonScarfe - 04 Sep 2003

 <<O>>  Difference Topic NewbieSchool (r1.8 - 10 Feb 2003 - FantoM)
Added:
>
>

  • At this time I think that maybe we can get it all into one area with sections that people can ignore if they are more experienced. -- FantoM - 10 Feb 2003

 <<O>>  Difference Topic NewbieSchool (r1.7 - 07 Feb 2003 - PumaN)
Added:
>
>

Basic training

Changed:
<
<

  • Self examination: i, score, score quests, stats, skills
  • Inventory manipulation: get/give/drop/wield/wear
>
>

  • Inventory manipulation: i, get/give/drop/wield/wear
Tharsis Gate only - should have a shortcut here for those that feel they dont need the basic course
  • Self examination: score, score quests, stats, skills
Changed:
<
<

Advanced things

>
>

Advanced things - Is this a third part of course that you dont have to take right away?

Deleted:
<
<

Changed:
<
<

MISSING HOW TO LEARN ABOUT "HELP"

>
>

MISSING HOW TO LEARN ABOUT "HELP" & HELP rules


 <<O>>  Difference Topic NewbieSchool (r1.6 - 31 Jan 2003 - MikeBedlam)
Added:
>
>

  • You (Fantom) mentioned a possible 2 seperate areas. I Think all of the things we've mentioned so far, including locations of basic places for getting started are essential to getting a quick-start into playing right away. And secondly, for the complete MUDs-in-general newbie to learn basic MUD commands. So we need to come up with what these 2 different areas would entail. Perhaps 1st = Intro to Tharsis Gate Newbie School, and 2nd = MUD Newbie Basic Training. More detail needed. -- MikeBedlam - 31 Jan 2003

 <<O>>  Difference Topic NewbieSchool (r1.5 - 30 Jan 2003 - FantoM)
Added:
>
>

  • How to get help.
Added:
>
>

  • Add more here...

Advanced things

Added:
>
>

Suggested order of rooms in the area

  1. How to look, look at, search (done in first room - look tells you to look at something, look at tells you to search and search finds a note telling you how to move into the next room.)
  2. How to move (move into second room), can go back
  3. How to talk to NPC (NPC in second room who you talk to and who drops a key when you do), can go back
  4. How to get something (Get the key)
  5. Inventory command (i)
  6. Using items (use the key to unlock the door)
  7. Give (NPC asks for key back and then tells you to go through into the next room), cant go back
  8. Learn more about self (score, stats, skills. Each of these in a room of their own), can move around in these rooms.
  9. Combat - (move into a room where an NPC tells you about combat then move into another room where you have to kill something to move on)
  10. Raising skills (spend your exp - training room which will only allow training of one skill for gold found on corpse. NPC in this room will tell you go go back and get the coins from the corpse), can go back but monster won't repop.
  11. Enter a grid of joined rooms which ultimately have one exit to the outside world. These rooms each describe concepts: Quests, Guilds (which has exits to the three guilds), Buying&Selling, Advanced Combat, Auctioning, GP, Alchemy, Gossip. Hide a key in these rooms which must be found via search to unlock the door and let you into the game. Unlocking the door completes a quest.

MISSING HOW TO LEARN ABOUT "HELP"

Added:
>
>

    • Suggest we only ask for some directions, not all. -- FantoM - 30 Jan 2003
Added:
>
>

    • score/skills/stats/etc? We'd have to accept several here or phrase it differently. -- FantoM - 30 Jan 2003
Added:
>
>

    • Name 1 command which lists the players currently online? -- FantoM - 30 Jan 2003
Added:
>
>

    • "Look at" or "finger" ? Suggest this Q becomes more of a "how can you get more detail about an item" (look at/examine) -- FantoM - 30 Jan 2003
Added:
>
>

    • Suggest this becomes generic do they know how to use help. -- FantoM - 30 Jan 2003
Added:
>
>

    • Suggest this becomes something about teaching them to read books. -- FantoM - 30 Jan 2003
Added:
>
>

    • Not really something they HAVE to know. how about kill or something? -- FantoM - 30 Jan 2003
Added:
>
>

  • I'm actually against the whole concept of a tutorial mob that follows you round - maybe there could be several mobs that appear in different rooms to help you through different stages. -- FantoM - 30 Jan 2003

  • While I'm not against the concept of a quiz as the quest I think some of these questions are out of scope of the tutorial. I don't think learning the world map is part of it (thus axing Q 5,6,8,9). -- FantoM - 30 Jan 2003
Added:
>
>


 <<O>>  Difference Topic NewbieSchool (r1.4 - 29 Jan 2003 - MikeBedlam)
Added:
>
>

  • Also a back exit in the tutorial. -- MikeBedlam - 29 Jan 2003
Changed:
<
<

>
>

  • Its important that the Tutorial Mob doesn't spam the screen while you're trying to read the room descs. There should be no other spam like gossip, or even any contact with other players through tells. Maybe other players get the message "Player is on the newbie tutorial, you will have to wait until they're finished to contact them." when they try to send the newbie a tell. Once newbie has gotten to the page that discusses the newbie channel then they can begin to ask questions there. The Tutorial Mob could be a mob that responds to various questions and only talks about certain subjects listed in each new room it follows you into (The back exit would allow you to ask about an older topic.) -- MikeBedlam - 29 Jan 2003
Changed:
<
<

>
>

  • At the end the newbie should be given a test. If they fail, they have to redo the whole thing (no matter what.)A fail would be answering any of the test's, say 10 questions, incorrectly. Upon completion the newb could have a message like: "CONGRATULATIONS, YOU HAVE PASSED NEWBIE SCHOOL!" Then the Tutorial Mob hands you a certificate saying you passed. Reading the certificate would talk about what you got as a bonus. The certificate would briefly describe quests, would list the small ammount of exp you just recieved, point to the 'score quests' command and note that newbie just recieved 1QP(Quest Point). At the end it could say something like "Type 'show certificate' to brag to other players." heh heh -- MikeBedlam - 29 Jan 2003
*Newbie Quiz Questions* (based on the teachings of the rooms in the Newbie School and the information given from Tutorial mob):
  • 1. What are the 10 basic directions for movement around the MUD?
  • 2. What is the command that tells you information about your character?
  • 3. Which 2 commands show you the lists of players currently online?
  • 4. Which command allows you to view details about another character?
  • 5. Where is Miguire's General Trading store from login?
  • 6. Where is the First Bank of the Prime Material Plane located from login?
  • 7. What help file refers to joining of guilds?
  • 8. How do you get to Ishtar from login?
  • 9. Where is the Adventurer's Training Area from login?
  • 10. What command toggles brief/verbose mode?
-- MikeBedlam - 29 Jan 2003
  • Further information would have to be set for the player to read. There are plenty of other help files they should familiarize themselves with. The Tutorial Mob should ask if you've read 'help newbie,' 'help guilds,' and all sub-categories under 'help.' -- MikeBedlam - 29 Jan 2003

 <<O>>  Difference Topic NewbieSchool (r1.3 - 26 Jan 2003 - EmbeR)
Added:
>
>

  • buying/selling
  • Auctioning
  • Rearrange stats, response block/dodge

 <<O>>  Difference Topic NewbieSchool (r1.2 - 26 Jan 2003 - PumaN)
Added:
>
>

  • Or have a talkative mob that follows you through the course -- PumaN - 26 Jan 2003

 <<O>>  Difference Topic NewbieSchool (r1.1 - 26 Jan 2003 - FantoM)
Added:
>
>

%META:TOPICINFO{author="FantoM" date="1043552520" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}% The Newbie School is an area that new players pass through when the enter the mud.

As a result of discussions on the Bulletin Board we have several scenarios:

  • Every new player must pass through the area.
  • We have 2 of these areas, one for total newbies and one for new-to-Tharsis players.
  • Players can opt to pass through these areas.

We have brought the discussion to the Twiki to complete the design and then split it up for Builders to produce.

Add your comments and thoughts to the Discussion section and completed design to the other relevant sections.

Outline

This topic is for the development of the newbie school for total newbies. If we decide to have a separate area for new-to-Tharsis players then it should be designed in a separate topic. I suggest NewTharsisSchool. If we decide not to have two separate areas then we can just make this area a little bit bigger to cover both topics.

We shall design this area in two discrete steps:

  1. List the goals.
  2. Design the area.

Goals

This is a list of the things we want the players to learn as a result of passing through this area.
  • How to move.
  • How to talk to other people.
  • Basic world-interaction: look, look at
  • Self examination: i, score, score quests, stats, skills
  • Inventory manipulation: get/give/drop/wield/wear
  • Combat
  • Exp, Skills, Levelling
  • Quests
  • Guilds
  • Add more here...

Design the area

Here we work out a map and any important room descriptions.

Lets give the drawing tool a try for the map:
Edit drawing 'area-map' (requires a Java enabled browser)

  • Room 1: Login room Welcome to Tharsis Gate......to do...

Discussion

  • I'm all for having a quest in here, which can result in the player gaining a little experience as well as being introduced to quests. -- FantoM - 26 Jan 2003

  • Add your comments and thoughts here.
%META:FILEATTACHMENT{name="area-map.draw" attr="" comment="TWikiDraw draw file" date="1043552075" path="/twiki/pub/Design/NewbieSchool/area-map.draw" size="1730" user="FantoM" version="1.1"}% %META:FILEATTACHMENT{name="area-map.gif" attr="" comment="TWikiDraw GIF file" date="1043552075" path="/twiki/pub/Design/NewbieSchool/area-map.gif" size="991" user="FantoM" version="1.1"}%

Topic NewbieSchool . { View | Diffs | r1.11 | > | r1.10 | > | r1.9 | More }
Revision r1.1 - 26 Jan 2003 - 03:42 GMT - FantoM
Revision r1.11 - 03 Mar 2004 - 19:59 GMT - AarDvark
Copyright © 2001 by the contributing authors. All material on this collaboration tool is the property of the contributing authors.
Ideas, requests, problems regarding Tharsis? Send feedback.