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 <<O>>  Difference Topic LearntCommandsFlash (r1.2 - 24 Apr 2007 - FantoM)
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ballcount Controls how many balls can be safely controlled.
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control Controls how many balls can be safely maintained simultaneously.
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ballcount

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control

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1 Can control 1 ball with no fear of failure.
2 Can control a second ball with only a small chance of failure.
3 Can control 2 balls with no fear of failure.
4 Can control a third ball with only a small chance of failure.
5 Can control 3 balls with no fear of failure.
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1 Can maintain 1 ball with no fear of losing control.
2 Can maintain a second ball with only a small chance of losing control.
3 Can maintain 2 balls with no fear of losing control.
4 Can maintain a third ball with only a small chance of losing control.
5 Can maintain 3 balls with no fear of losing control.
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4 Duration is increased by 50%.
5 Duration is doubled.
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4 Duration is increased by 30%.
5 Duration is increased by 60%.
6 Duration is doubled.
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What we could like, but can't do because we don't support non-int light levels and torches are 1.

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4 Each ball is 150% as effective as a basic torch.
5 Each ball is twice as good as a torch.
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4 Each ball is 130% as effective as a basic torch.
5 Each ball is 160% as effective as a basic torch.
6 Each ball is twice as good as a torch.

What we will have to go with instead, and balance by making it hard to advance the ranks

Rank Description
1 Each ball is as good as a torch.
2 Each ball may be as good as 2 torches.
3 Each ball may be as good as 3 torches.

 <<O>>  Difference Topic LearntCommandsFlash (r1.1 - 23 Apr 2007 - FantoM)
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%META:TOPICINFO{author="FantoM" date="1177335000" format="1.0" version="1.1"}% %META:TOPICPARENT{name="LearntCommands"}% See Also: LearntCommands

This topic discusses the command Flash.

From the action help:

   Flash is a miscellaneous power. It summons a ball of lightning that follows you, lighting your
   surroundings. 
   You can summon several balls at once but it is more difficult to control the more you have.

Duration is an approximation, it will vary based on how well the command is performed

Aspects of the command are

Aspect Name Description
ballcount Controls how many balls can be safely controlled.
implement Controls elements in performing the command .
light Controls much light each ball produces. Increasing the light increases the danger in loss of control.
cost Controls the gp requirements

Ranks for each aspect are:

ballcount

Rank Description
1 Can control 1 ball with no fear of failure.
2 Can control a second ball with only a small chance of failure.
3 Can control 2 balls with no fear of failure.
4 Can control a third ball with only a small chance of failure.
5 Can control 3 balls with no fear of failure.

Implement

Rank Description
1 Can not be performed inside, nor in combat.
2 Can be performed in combat.
3 Can be performed inside.
4 Duration is increased by 50%.
5 Duration is doubled.

Light

Rank Description
1 Each ball is rather dim.
2 Each ball is 50% as effective as a basic torch.
3 Each ball is as good as a torch.
4 Each ball is 150% as effective as a basic torch.
5 Each ball is twice as good as a torch.

Cost

Rank Description
1 First ball costs 50 gp, subsequent cost 60.
2 First ball costs 45 gp, subsequent cost 55.
3 First ball costs 40 gp, subsequent cost 50.
4 First ball costs 35 gp, subsequent cost 45.
5 First ball costs 35 gp, subsequent cost 40.
6 First ball costs 30 gp, subsequent cost 35.

Topic LearntCommandsFlash . { View | Diffs | r1.2 | > | r1.1 | More }
Revision r1.1 - 23 Apr 2007 - 13:30 GMT - FantoM
Revision r1.2 - 24 Apr 2007 - 12:07 GMT - FantoM
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