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 <<O>>  Difference Topic LearntCommandsDisarm (r1.2 - 23 Feb 2008 - FantoM)
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Preparation This describes the range of techniques the user employs in preparing to disarm the target. This plays a large role in determining the duration of the attempt.
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Technique This describes the range of techniques the user can employ to disarm the target.
Preparation This plays a large role in determining the duration of the attempt.
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Command proceeds as follows:

  1. Player triggers in in combat
  2. Player goes through a preparation skill check, determining how many combat rounds the player will need before they are able to do the disarm, then a second preparation check to determine how many combat rounds they will be "ready" for the disarm and waiting for an opportunity.
  3. Once the player is ready for the disarm they will take the first chance they get. The type of chance will be either an attack or a successful block.
    • Each time they attack, if successful in hitting (with some modifiers based on the target's dodge and the weapon being used), then a disarm attempt is made.
    • Each time the player is hit and successfully blocks they can make an attempt to disarm.
  4. Once a disarm attempt is made there will be no further attempts.
  5. A disarm attempt takes into consideration
    • How good the block/attack was, skill levels of both parties, the two weapons involved.
  6. A successful disarm will cause the weapon to be unwielded. If unarmed then the player will make an attempt to gain the weapon. If armed then the weapon will be "out of reach" of the two combatants for a couple of rounds.

 <<O>>  Difference Topic LearntCommandsDisarm (r1.1 - 22 Feb 2008 - FantoM)
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%META:TOPICINFO{author="FantoM" date="1203683460" format="1.0" version="1.1"}% %META:TOPICPARENT{name="LearntCommands"}% See Also: LearntCommands

This topic discusses the command Disarm.

From the action help:

   Disarming an opponent is the act of forcing them to drop what they are holding.
   This must be performed during combat and requires that the user be concentrating
   on the target to the exclusion of all other targets.  In addition the user must 
   not be being protected (from the target) by another combatant.
   A successful attempt will cause the target to lose their weapon.  
   If the command user is unarmed then there is a chance that they will gain 
   immediate control of the weapon, otherwise it will fall to the ground.  
   A dropped weapon may be unavailable either party for a period of time.

Duration is an approximation, it will vary based on how well the command is performed.

Aspects of the command are

Aspect Name Description
Weapon Effects how well the user can disarm with different types of weapon.
Unarmed Effects how well the user can disarm when not wielding a weapon.
Preparation This describes the range of techniques the user employs in preparing to disarm the target. This plays a large role in determining the duration of the attempt.
Cost Controls the gp requirements

Ranks for each aspect are:

Name

Rank Description
1  
2  
3  
4  
5  
6  
7  
8  
9  

Cost

Rank Description
1 gp
2 gp
3 gp
4 gp
5 gp
6 gp
7 gp
8 gp
9 gp

Topic LearntCommandsDisarm . { View | Diffs | r1.2 | > | r1.1 | More }
Revision r1.1 - 22 Feb 2008 - 12:31 GMT - FantoM
Revision r1.2 - 23 Feb 2008 - 05:38 GMT - FantoM
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