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 <<O>>  Difference Topic HousingProp (r1.5 - 05 Jul 2004 - ProdigY)
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  • I think that PK actions should be more along the lines of, you can kill a player for their property. You take their deed and the land is your own. Squatting should be reserved for (and perhaps also PK only) inactive players. Or at least that way seems more realistic to me, and will promote PK more, and give it another edge. Perhaps a simple death wouldn't be the only thing that must be done. We wouldn't want one PK to own everything because they can kill the rest, and also that wouldn't make anybody go PK. -- ProdigY - 05 Jul 2004
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* Use for the trade command, yipee!

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    • a bed must be installed and is an expense on top of the cost of the house
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    • a bed must be installed and is an expense on top of the cost of the house.
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    • Different beds types/sizes for different healing types/rates? -- ProdigY
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    • Think upkeep should be vital. Dusting a daily chore, lock storage, window cleaning, ect. Perhaps introducint maids? -- ProdigY - 05 Jul 2004
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    • NPC's may also need time off, many may be hired to do shifts, or perhaps only during the night. Not sure how fair it would be for a player to have unique gear stashed inside their house and 100 NPC's outside, so perhaps a limit to this.
      • On this note, a player sleeping in their house would not see a thief enter the room, collect all their belongings, and leave - as the current system shows. They may not see this until the next morning when they wake, unless the thief is just crap.

-- ProdigY - 05 Jul 2004

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  • Ditto windows and wall space, as well as clearing out those musty manhouse smells.
  • Dropped items also occupy room space?

Topic HousingProp . { View | Diffs | r1.5 | > | r1.4 | > | r1.3 | More }
Revision r1.4 - 06 Feb 2003 - 16:16 GMT - PumaN
Revision r1.5 - 05 Jul 2004 - 15:36 GMT - ProdigY
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