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 <<O>>  Difference Topic HousingProp (r1.5 - 05 Jul 2004 - ProdigY)
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  • I think that PK actions should be more along the lines of, you can kill a player for their property. You take their deed and the land is your own. Squatting should be reserved for (and perhaps also PK only) inactive players. Or at least that way seems more realistic to me, and will promote PK more, and give it another edge. Perhaps a simple death wouldn't be the only thing that must be done. We wouldn't want one PK to own everything because they can kill the rest, and also that wouldn't make anybody go PK. -- ProdigY - 05 Jul 2004
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* Use for the trade command, yipee!

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    • a bed must be installed and is an expense on top of the cost of the house
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    • a bed must be installed and is an expense on top of the cost of the house.
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    • Different beds types/sizes for different healing types/rates? -- ProdigY
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    • Think upkeep should be vital. Dusting a daily chore, lock storage, window cleaning, ect. Perhaps introducint maids? -- ProdigY - 05 Jul 2004
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    • NPC's may also need time off, many may be hired to do shifts, or perhaps only during the night. Not sure how fair it would be for a player to have unique gear stashed inside their house and 100 NPC's outside, so perhaps a limit to this.
      • On this note, a player sleeping in their house would not see a thief enter the room, collect all their belongings, and leave - as the current system shows. They may not see this until the next morning when they wake, unless the thief is just crap.

-- ProdigY - 05 Jul 2004

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  • Ditto windows and wall space, as well as clearing out those musty manhouse smells.
  • Dropped items also occupy room space?

 <<O>>  Difference Topic HousingProp (r1.4 - 06 Feb 2003 - PumaN)
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  • Each square has some given measurement (5-10 meters? [15-30 feet]) to them.
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  • Each square has some given measurement (2.5-5 meters? [8-16 feet]) to them.
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Properties of building-segments:

  • ConstructionTypes?
    • style (roman, egyptian, whatever)
    • block, corridor
      • with or without walls
      • with or without pillars
      • with or without roof
      • levels: underground, ground, resting (on top of other), floating (supported by sides) [this is decided by surrounding squares, in 3D, not the architect]
  • links
    • door (of some type), open (no wall)
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Basic properties of BuildingBlocks?:

  • type/style (roman, egyptian, whatever)
  • between each square is a link
    • each link defines what kind of wall it has
      • full, half, none
    • each link can have doors/windows (if it walled)
  • each square
    • has a floor type (if any)
    • is with or without pillars
    • is with or without roof
    • has a level
      • underground, ground, resting (on top of other), floating (supported by sides) [this is decided by surrounding squares, in 3D, not the architect]
  • The layout of walls/doors decides the room setup inside the building

 <<O>>  Difference Topic HousingProp (r1.3 - 06 Feb 2003 - PumaN)
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An architect must be contracted to make the building-plans, the building plans then acts as a bluprint for this (type of) building.

Properties of building-segments:

  • ConstructionTypes?
    • style (roman, egyptian, whatever)
    • block, corridor
      • with or without walls
      • with or without pillars
      • with or without roof
      • levels: underground, ground, resting (on top of other), floating (supported by sides) [this is decided by surrounding squares, in 3D, not the architect]
  • links
    • door (of some type), open (no wall)
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Each room has an amount of space, this is not equal to the squares in architecture, in that they are a simple number, not a graphical reprentation where the squares have relation to eachother.

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Each room has an amount of space, this is not equal to the squares in architecture, spaces are a simple number, not a graphical reprentation where the squares have relation to eachother.

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Doors and floor space
Each door in the room requires some reserved space (and wall occupancy) depending on the size of the door. Each room must dedicate a percantage of its floor-space to reserved space, so that you can move about the room, the more doors you have, the higher percentage (you have to be able to move between the doors)

 <<O>>  Difference Topic HousingProp (r1.2 - 05 Feb 2003 - PumaN)
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  1. obtaining construction plans
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  1. obtaining construction plans (###place a link here to architecture below!)
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Architecture

Each 'plot of land' can consist of a number of squares

  • Each square has some given measurement (5-10 meters? [15-30 feet]) to them.
  • In each square you may define what kind of building goes, or in the case of larger buildings, linked squares.
    • The more complex (size, material, stature, levels) the structure, the more 'expensive' it will be.
  • A square can also be defined as a 'courtyard'
    • Each border square must have defined whether its neighbour bordering the plot of land is a 'courtyard'
    • Exits from buildings can only lead to a courtyard
  • Each building must have at least one exit, to a courtyard or another building

-- PumaN - 06 Feb 2003


Interior Decorating

Now why would I want to have a house in the first place? Cause it's cool?

Well, houses should have real functionality, this functionality should be defined by its furniture. Just like in the game The Sims, more and better furniture makes your life easier. But to have space for all this furniture you have to have a large house!

Each room has an amount of space, this is not equal to the squares in architecture, in that they are a simple number, not a graphical reprentation where the squares have relation to eachother.

  • Optional: There can three different kinds of spaces: floor, wall, ceiling
  • Each space can have the status: empty, occupied, half and fully reserved
    • Empty - Just that, can be used
    • Occupied - Filled by physical obstacle/object (furniture)
    • Reserved - Floor space necessary for being able to move about/use the objects
      • Half - Reserved by one object, but can be reserved by 'one' other object as well. (ie A bed and a drawer can use the same empty space as usage space)
      • Fully - Floor space reserved for usage of objects

-- PumaN - 06 Feb 2003



 <<O>>  Difference Topic HousingProp (r1.1 - 25 Jan 2003 - ElffyB)
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%META:TOPICINFO{author="ElffyB" date="1043516655" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%


ROUGH DRAFT Housing Prop

We wish to implement a way of players obtaining their own space in which to live. The space will be either a space that you own, a space that you can rent, or a space that you obtain through squatting.

OBTAINING A HOUSE

Buying

  1. buy land from the owner
    • land can be purchased from other players
    • land can be purchased from an NPC
    • once land is bought player is given a deed
  2. obtaining construction plans
    • submit room description(s) to Overseer or above wizard or maybe a designated housing authority
    • wizard approves rooms and grants the player a set of construction plans
  3. buying/obtaining building materials
    • players should be able to buy materials from other players
    • players should be able to buy materials from NPCs
    • players should be able to obtain building materials from the mud
    • the amount of materials needed depend on the type of house
  4. paying a crew to build
    • a player can pay an NPC to build
    • a player can pay another player to build
    • multiple players or NPCs may be needed

Building

  1. same as above
  2. same as above
  3. same as above
  4. player builds the house him/herself

Renting

  1. Land can be rented
    • a lease is drawn
    • a player can rent his land to another player
    • an NPC can rent land to a player
  2. A house can be rented
    • a lease is drawn
    • a player can rent his house to another player
    • an NPC can rent a house to another player
  3. A room in a house can be rented
    • a lease is drawn
    • a player can rent a room to another player
    • an NPC can rent a room to another player
    • in this manner Inns can be implemented additionally

Squatting

  1. An existing house becomes available
    • a player that owns a house or land dies
    • an NPC that owns a house or land dies
  2. The squatter squats the property for some specified amount of time and is granted the deed
  3. NPCs can squat properties
  4. Squatting is a PK only action

THE HOUSING AUTHORITY

Any land, houses, rooms, that become available are posted at the housing authority.

  • availabilty as follows
  • owner death
  • owner selling
  • owner renting
  • MUD generated listings

Both parties (seller/buyer) must be present at the housing authority for transactions to occur.

Players will also submit forms here for grants of construction plans.

OWNING/RENTING YOUR SPACE

Once you own or rent there are certain features benefits gained from having a house.

  1. Storage: a number of slots to keep your items
    • storage must be installed and is an expense on top of the cost of the house
    • there is set number of slots per room/house type
  2. Locking: a way to secure your house from intruders
    • a lock must be installed and is an expense on top of the cost of the house
    • locks can be picked/broken
    • locks can be placed on any door
    • locks can also be placed on storage
  3. Healing: you can buy a bed for your house to increase your rate of healing
    • a bed must be installed and is an expense on top of the cost of the house
    • one bed per room
    • one person per bed unless you are married
  4. Maintenance: your space will eventually need repairs etc.
    • storage maintenance
    • lock maintenance
    • bed maintenance
  5. Rental: if you own land/house/apartment/room etc, you can can rent it.
    • see the above section on renting
  6. Security: you can secure your property be means other than locks.
    • you can hire NPCs to guard your property
    • you can hire players to guard your property
    • -future- you can build traps
    • -future- you can use a special command to trap your property
    • -future- you can use a special command to bypass traps

-- ElffyB - 26 Jan 2003


Topic HousingProp . { View | Diffs | r1.5 | > | r1.4 | > | r1.3 | More }
Revision r1.1 - 25 Jan 2003 - 17:44 GMT - ElffyB
Revision r1.5 - 05 Jul 2004 - 15:36 GMT - ProdigY
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