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 <<O>>  Difference Topic FloraCultivated (r1.4 - 07 May 2003 - FantoM)
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Ah - but I ignored that -- FantoM


 <<O>>  Difference Topic FloraCultivated (r1.3 - 07 May 2003 - PumaN)
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Agreed. (Ive stated the same thing before) -- PumaN


 <<O>>  Difference Topic FloraCultivated (r1.2 - 30 Apr 2003 - FantoM)
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Perhaps we don't require food but make it aid in healing?

Underfed people could heal more slowly while all others heal at the same rate.

-- FantoM - 30 Apr 2003


 <<O>>  Difference Topic FloraCultivated (r1.1 - 24 Apr 2003 - ElffyB)
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%META:TOPICINFO{author="ElffyB" date="1051204406" format="1.0" version="1.1"}% %META:TOPICPARENT{name="GardensForplayers"}% I was thinking one day that players could grow herbs or eating/summoning animales (for druids). They could have a space behind their house(when that goes inplay) to grow it.

-- EmbeR - 23 Apr 2003

  • Visit FloraObject for a flow of how the plant object will work

The plant object I have built will probably be flexible enough for this to take place.

Now with a garden and the proliferation of plants and food virtually everywhere do we implement a requirement for food and healing? Most systems that require food tend to be mighty annoying. Or a better question may be how to limit healing from food.

-- ElffyB - 25 Apr 2003


Topic FloraCultivated . { View | Diffs | r1.4 | > | r1.3 | > | r1.2 | More }
Revision r1.1 - 24 Apr 2003 - 17:13 GMT - ElffyB
Revision r1.4 - 07 May 2003 - 22:48 GMT - FantoM
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