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 <<O>>  Difference Topic FishingProp (r1.18 - 06 Mar 2004 - PumaN)
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Fishing

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Fishing

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Angle

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Angle

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Cast

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Cast

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Harpoon

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Harpoon

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items

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items

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rods

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rods

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Baits and lures

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Baits and lures

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fishing spots

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fishing spots

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fish

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fish

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  • whale
  • boot - you got to be able to catch a pair of boots!
  • bottle - can be used later for Quests
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  • frog
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  • river snake - A small snake that live in water and mosly live on fish and small mammals. Can be seen on land. Its flesh can be used as bait to catch bottomdwellers as squids and larger fish.
  • ocean snake - A small cousin to river snake. The ocean snake live near the shores of oceans and eat crabs and other bottomdwellers
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  • eel (ocean snake)
  • electric eel (electric ocean snake)
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  • lobster
  • oysters - shell fish in shallow water or near rocks.
  • clams - shell fish in shallow water or near rocks.
  • mussels, etc. These can be picked up by diving players.
  • walrus
  • seal
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  • shrimp
  • giant shrimp
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  • turtle
  • snapping turtle
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  • tortoise
  • toad
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Crustacean

  • shrimp
  • giant shrimp
  • lobster

Frog

  • frog
  • toad

Mammal

  • whale
  • walrus
  • seal

Reptile

Tortoise

  • tortoise
  • turtle
  • snapping turtle

Snake

  • eel (ocean snake)
  • electric eel (electric ocean snake)
  • river snake - A small snake that live in water and mosly live on fish and small mammals. Can be seen on land. Its flesh can be used as bait to catch bottomdwellers as squids and larger fish.
  • ocean snake - A small cousin to river snake. The ocean snake live near the shores of oceans and eat crabs and other bottomdwellers

Shell

  • mussels, etc. These can be picked up by diving players.
  • oysters - shell fish in shallow water or near rocks.
  • clams - shell fish in shallow water or near rocks.

Objects

  • boot - you got to be able to catch a pair of boots!
  • bottle - can be used later for Quests

Divided the fish into groups, try to split up the remaining. -- PumaN - 06 Mar 2004

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other and things to consider plus junk

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other and things to consider plus junk

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Fish brain

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Fish brain

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depth

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depth

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This is done

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This is done


 <<O>>  Difference Topic FishingProp (r1.17 - 29 Feb 2004 - FreD)
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  • gold fin
  • glow fish
  • blow fish
  • exploding carp
  • deepwater carp
  • mudcarp - shallow water fish, swamp, medow.
  • wizards heathen (wizzfish)
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  • Gold fin
  • Glow fish
  • Blow fish
  • Exploding carp
  • Deepwater carp
  • Mudcarp - shallow water fish, swamp, medow.
  • Wizards heathen (wizzfish)
  • Blood fish - A medum sized bottom dweller. Red with three black stripes on its body. Have small black eyes.
  • Bloody fish - A medium sized fish well known for its blisters. No one really know where it gets its scars and wounds but its rarely seen witouth streaming wounds.
  • Red eye
  • Black thorn
  • Metal carp
  • Carbonite
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Names may change and fish come and go. Final version may look ver different.


 <<O>>  Difference Topic FishingProp (r1.16 - 22 Feb 2004 - FreD)
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second version.

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third version.

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  • rods and lure require their own module?

There are two ways of fishing;

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There are several ways of fishing;

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  1. "haul" once to raise the bait or catch a fish if there is any
  • connect reel/pole together/some other stuff... ?
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  1. "reel" once to raise the bait or catch a fish if there is any
  • ( connect reel/pole together/some other stuff... ? )
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You can set anything as lure, but beware, small fishes don't like too large things and some only like certain types of food. But there are also some that can eat anything.

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  • Put fish in buckets/bowls so they can be carried alive?
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  • silver fish
  • gold fish
  • bronze fin - tiny flat fish
  • gold fin
  • glow fish
  • blow fish
  • exploding carp
  • deepwater carp
  • mudcarp - shallow water fish, swamp, medow.
  • wizards heathen (wizzfish)
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This is done

This is done right now (probably outdated, I edit every day).

  • The rod has certain strength.
  • Fish likes certain types of food
  • Fish AI (beta)
  • different types of rod
  • lures can be defines as lures or bait
  • lure can be anything carried
  • You can not move away while the lure is in the water if you don't have a special rod or a very long line.
  • commands related to fishing, angle, reel #, lure, bait.

 <<O>>  Difference Topic FishingProp (r1.15 - 17 Feb 2004 - FreD)
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    • maggot - maggots can be bought in cans from shop.
    • centipied
    • iceworm - A worm that has specialized in very cold climates. Some arctic fish types don't recognize normal worms or are very suspicious, then an iceworm would do the trick. Rarely seen in shops but can be found on ground in arctic areas.
  • bugs
    • fly
    • beetle
    • icebug
    • icetail
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    • toad

 <<O>>  Difference Topic FishingProp (r1.14 - 17 Feb 2004 - FreD)
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second version. Cleanup at 11/2-2004

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second version.

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  • eel/electric eel
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  • eel (ocean snake)
  • electric eel (electric ocean snake)
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  • plant life - unsure of their names, but they are alive.
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  • plant life *
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  • sculpin (Sp?) - bottom feeders, ugly things.
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  • sculpin - bottom feeders, ugly things.
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  • any of the shell fish in shallow water or near rocks: oysters, clams, mussels, etc.
  • walrus/seal count?
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  • oysters - shell fish in shallow water or near rocks.
  • clams - shell fish in shallow water or near rocks.
  • mussels, etc. These can be picked up by diving players.
  • walrus
  • seal
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  • shark - doh! (lots of different types, including: tiger, hammer head, etc)
  • walleye ?
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  • walleye
  • shark (to consider)
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  • pickerel (sp?)
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  • giant shrimp
  • pickerel
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  • turtle
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  • myrtle - A quite small fish with a very large cloaklike fin. Light blue.
  • black myrtle - It has a much darker skintone and is a bit larger than a normal myrtle. It isn't really black at all but hard to see in dark waters.
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  • pirrahna (sp?)
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  • moonfish
  • pirrahna
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  • tuna - LuCid 17 Feb 2004 (added from Jellyfish to here)
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  • tuna
  • snapper
  • joker - hard to catch since it often tend to steal the bait rather than catch it.
  • thief joker - whatch out for this fish, family with the normal joker(perhaps even same kind) it is awfully good at stealing the bait for fisherman.
  • mud fish - lives near the shores beneath the seabed.
  • stingray - ocean dweller
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* Plant life is part of the seabed.

current contributors; LuCid, FreD


 <<O>>  Difference Topic FishingProp (r1.13 - 16 Feb 2004 - LuCid)
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  • starfish
  • snapping turtle
  • tortoise
  • toad
  • sunfish
  • pirrahna (sp?)
  • leeches
  • carp

 <<O>>  Difference Topic FishingProp (r1.12 - 16 Feb 2004 - LuCid)
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  • jellyfish
  • seahorse
  • mermaid
  • eel/electric eel
  • octopus
  • plant life - unsure of their names, but they are alive.
  • perch
  • sculpin (Sp?) - bottom feeders, ugly things.
  • lobster
  • any of the shell fish in shallow water or near rocks: oysters, clams, mussels, etc.
  • walrus/seal count?
  • sperm whale hehehe
  • shark - doh! (lots of different types, including: tiger, hammer head, etc)
  • walleye ?
  • cod
  • shrimp
  • pickerel (sp?)
  • tuna - LuCid 17 Feb 2004 (added from Jellyfish to here)

 <<O>>  Difference Topic FishingProp (r1.11 - 08 Feb 2004 - ProdigY)
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  • Would be large but with the grid prop of elffy's, i wouldn't see that it should ba a hugr problem.

 <<O>>  Difference Topic FishingProp (r1.10 - 08 Feb 2004 - FreD)
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second version.

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second version. Cleanup at 11/2-2004

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2 categories. angle and casting

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2 categories. angle and casting. The line is not an item, each rod has its own range.

  • At a later date you could perhaps buy longer lines and attach them to your rod. For angling rods this is seldom an option.
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  • angle - list rods here
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  • angle
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  • casting - list rods here
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  • casting
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lures

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Baits and lures

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  • spinner - A lure that rotates rapidly creating a noise that attract certain fish. shop only
  • fish - use parts of caught fish to attract bottomdwellers and odd fish. shop? fishing.
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  • snake - Found in forests or in high grass.
  • fish - Use parts of caught fish to attract bottomdwellers and odd fish. shop? fishing.
  • squid - A different type of fish with no bones. Ocean spider is one of those.
  • hook - A hook without any bait on it. Very simple and hardly or not at all attract fish.
  • bread - Basic food, most fish don't like touching anything that isn't natures own..

casting only lures

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  • spinner - A lure that rotates rapidly creating a noise that attract certain fish. shop only
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In addition to these there are things you can do to lure fish to your position like throwing out food into the water to lure fish.

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  • blackjack
  • cobit
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  • blackjack - A large agressive flesh eating fish. very agressive if it smells blood.
  • cobit - midsized ocean fish.
  • hammerjack - A large flesh eating fish with a head that reassemlbe a hammer. Very aggressive if it smells blood. tropical ocean.
  • squid - A smilar fish to the ocean spider but it has much thicker and stonger arms. Lake, tropical lake, some rivers.
  • squirm - A snakelike fish with a fin as tail. Seen in lakes, oceans and some rivers.
  • river snake - A small snake that live in water and mosly live on fish and small mammals. Can be seen on land. Its flesh can be used as bait to catch bottomdwellers as squids and larger fish.
  • ocean snake - A small cousin to river snake. The ocean snake live near the shores of oceans and eat crabs and other bottomdwellers
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line is item?

  • length of line - longer = harder to fish
    • better results.
  • endurance - line more visible - harder to catch fish, easier to haul.
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Water areas are quite large areas isn' it? whats the memory status of that?

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Fishing contests

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Fishing contests

  • there will be a couple of fishermen that will hand out flyers around tolnedra when there is a fishing contest on the roll. Held by wizards, signups are done by telling that you're in. There will be player only contests just for fun but NPCs could also join in(not hardcoded).
    • Largest fish
    • Most herring caught
    • find a special fish with an item
    • etc there are quite a number of variations you can do
Rewards will be very different. Decided before each contest, money and badges/medals are one thing. Trophies and other things aswell.
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  • + The fish container would be the whole water area, many fish spots all around a lake would still use the lake as water area and (this sound bad, fish lovers jump over next two words) fish deposit.

 <<O>>  Difference Topic FishingProp (r1.9 - 07 Feb 2004 - FreD)
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    • Oshius - A rod with same name as the town. Some say that fishing with net was invented there, one thing is for shure, they started with angling rods. Passed down through generations this rod is famous for its flexibility. Hand crafted in Oshius and made from only the finest wood materials from reef island.
    • Ocean bragget - A custom rod which is stronger than a wooden rod. Same name as the ale because in old days fishermen always used to drink ale while they waited for the fish to bite in the often harch weather on the ocean shores. Long and heavy so you can catch larger fishes and bottomdwellers. Usually sold with a tripod to help holding it.
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    • Ocean flyer - it doesn't really fly but its handy grip and weight helps against the often hard winds near the ocean.
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  • worm - the most basic lure. Ground, shop.
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  • worm - The most basic lure. Ground, shop.
  • frog - Can be found all over Tharsis Gate, you just need to catch one.
  • crab - Found near salt water, they are more common at night. catch.
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  • ocean - large and deep
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  • ocean
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  • ice fishing
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  • march
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Other than those there are certain spots that are ice, tropical etc. Weather and time of day also affect what fish goes where.

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  • sarda - a quite large fish, white skintone with a dark blue stripe along its back. crab eater.
  • ocean sarda
  • crab eater - A small bottomdweller who lives near the shores. Can be found in smaller places like ponds and salt lakes.
  • bonato - A large ocean fish, blue color, likes crab.
  • skipjack - large fish famous for its tasteful and rich flesh. blue tone with black stripes, family with bonato, likes crab.
  • cobia - A midsized sarda type of fish that likes crab. orange colour, ocean.
  • medregal - Looks like the cobia, but it is a little bit larger and has black dots over its body. ocean.
  • frog
  • blackjack
  • cobit
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  • cooking and food
  • sell
  • quests
  • use special fish in alchemy
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  • Cooking and food
  • Sell
  • Quests
  • Use special fish in alchemy
  • Player score
  • Tables
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the rods endurance?

  • Does it break just by taking on too large fish?
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the rods endurance

  • A rod can break if its too fragile for the fish you are reeling
  • If skill in fishing is too low
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  • see ideas below

How many are there in one area?

  • Respawn rate?
  • see ideas a few lines below
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  • Some lures are better than others.
  • also fixed in ideas below
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While reeling

  • The fish tries to swim in the opposite direction
    • fish str vs player skill, str, reel power vs rod endurance, line str
  • Makes sudden movements that strain player/rod. Player are warned when the fish takes a "leap".
    • can be avoided by releasing the line instead of just trying to reel against the fish

ideas
Fish always exist in water rooms, you cannot fight a fish that is "afraid", they are simply too fast for you in water. The actual lure is moved to the nearby water room where fish can move freely in the ocean. If it swim by a lure it will get intrested and perhaps bite it with a chance of getting stuck.

  • + Fishing isn't faked, a player can dive into the lake and see that those fishes are there (ofcourse they will hide or not be visible if not studied)
  • + Water is inhabited by fish!
  • + Fish can eat fish
  • + The fish have their own lives in the water, much like those planned growing plants.
  • + A daemon can place fish in water and builders can choose what kind of fish withouth the hassle of using a module
  • + The fish's reactions are coded into the fish and are not extern
  • - Alot of monster(fish) that is moving all around the mud
  • ? memory usage
  • ? fish eat fish
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Should be tied to water_room depth.


 <<O>>  Difference Topic FishingProp (r1.8 - 06 Feb 2004 - FreD)
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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.

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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.
This should be something fun to do, it doesn't add much to the game in alchemy or quests(altought it can easily be used as it). Players should get cool stuff out of it.

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All fish has some kind of random scale so some can be extremely large/small.

  • Add tables for this
    • biggest fish
    • most cought fish
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Fishing contests


 <<O>>  Difference Topic FishingProp (r1.7 - 06 Feb 2004 - FreD)
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  • PumaN Said this would be out of theme and I have to agree. I will start with just angle fishing, but will not waste this cause I liked this very much. It seems natural that some engineer in Tharsis Gate invent a very simple casting rod when the usual ones has been around for a while. It could even be written in the history books or "fishing history of TG" (we need more books) plus a new NPC - the engineer who made it. -- FreD - 06 Feb 2004 13:38
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    • wooden stick - The most basic rod you can get. Take any stick and tie a line to it and set a bait, then fish. Fragile, short and light.
    • wooden pole - An upgrade from stick, much stronger than stick, longer.
    • wooden rod - Someone took the pole and designed it to a rod, stronger than pole but same length.
    • steel rod - Extremely strong, short, very heavy and clumsy, can you master it?
    • Fishermans Friend - A well known brand in Tolnedra, also called "Fishermans Fiend" by the few who ever used it..
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  • underground lake/pond
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  • shark
  • tiger shark
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  • stinkfoot - lives in bogs and marches, has no fins.
  • yelp - A small fish with a very large mouth, looks like it would scream when catched, but it has never uttered a single sound.
  • yalpa - A tiny brown fish with large dark spots, like small dirty areas like ponds and basins, no one knows how it get there but it can even be seen in certain dirty fountains.
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Add every fish you want here.

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Add every fish you want here. Come on I need help with this! They do not have to have anything to do with real fish..

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    • Good idea, It could perhaps be done in the same action as in study fish, so you need tools to study/gut/find treasure. -- FreD - 06 Feb 2004 13:48
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  • Does it break just by taking on too large fish?
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night and day?

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night and day

  • Different fish depending on day/night
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  • How does it affect the fish?
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climate?

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climate

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  • This could easily be added into different fishing spots, like "tropical lake", "ice pond" etc. Should be tied to seasons later, which raise another question about weather; Will there be the same season all over TG or does winter come slower/not at all to certain areas? -- FreD - 06 Feb 2004 13:43
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    • This require a special shop or some person that knows how to create a pole. Some persons might be more skillful than others(some could do a certain amount each day).

 <<O>>  Difference Topic FishingProp (r1.6 - 04 Feb 2004 - PumaN)
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  • This is basically a good idea, but the complexity needs to be downtuned, so we dont end up with a fishing-simulator. -- PumaN? - 04 Feb 2004

 <<O>>  Difference Topic FishingProp (r1.5 - 04 Feb 2004 - FreD)
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first version.

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second version.

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  • This is basically a good idea, but the complexity needs to be downtuned, so we dont end up with a fishing-simulator. -- PumaN - 04 Feb 2004
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The idea is to create a module that every room that is a fish spot will inherit. Then every neccessary setting is set in those rooms that are fishing spots. Firing rods will act as very inproper weapons otherwise, but you will still be able to set lure [and line] whereever you might be, but you can only fish on a fish spot.

  • rods and lure require their own module?
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angle

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Angle

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cast

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Cast

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Harpoon

A special case to hunt extremely large fish. TODO

  • why?
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bait

There are a few categories of bait. Each lure different fish (set in the fish what they like). What sort of bait is set in the item so it can be anything. Some baits are better than others.

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lures

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A list of what lure attract what kind of fish should be listed elsewhere.

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for details; http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp

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Subcategories for different fish. Inherits this module and sets the necessary options. Need to create how far you can cast if casting spot (create water room in front of spot)

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  • bog
  • swamp
  • basin
  • brook
  • stream
  • bay
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for details; http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp

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  • black bass
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  • whale
  • shark
  • tiger shark
  • boot - you got to be able to catch a pair of boots!
  • bottle - can be used later for Quests
  • flying fish
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Here is just the basic fish listed. A complete list is somewhere else.

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Add every fish you want here.

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  • Perhaps each fish could heal something different if eaten/give a different advancement... or poison :)
  • It should probably be possible to add anything as bait so long as the weight is under a certain amount (3... 2 ?). but fish wouldn't really want to eat bottles of ale, so only things that inherit fishfood (?) would be of any use, and the rest would just waste your time.
    • more weight the strong rod [and line] you need. Also more strength when casting.
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details in http://tharsisgate.dyndns.org/wiztwiki/bin/view/Stuff/FishingProp

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-- FreD - 02 Feb 2004 16:03

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-- FreD - 03 Feb 2004 13:04


 <<O>>  Difference Topic FishingProp (r1.4 - 04 Feb 2004 - PumaN)
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  • This is basically a good idea, but the complexity needs to be downtuned, so we dont end up with a fishing-simulator. -- PumaN - 04 Feb 2004
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. angle - for simple fishing with no fancy rod. just get a bait and relax . cast - require a special rod

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  • angle - for simple fishing with no fancy rod. just get a bait and relax
  • net-fishing?
  • cast - require a special rod
    • I think casting is both out of theme and too complex to be fun/worth coding. -- PumaN - 04 Feb 2004
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  • I think this will only work well (wait/antibot) if tied in to GameTime. -- PumaN - 04 Feb 2004
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  • I think the fishes should be created/imagined, and not taken from real-world ones. -- PumaN - 04 Feb 2004

 <<O>>  Difference Topic FishingProp (r1.3 - 02 Feb 2004 - FreD)
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  1. "set BAIT as bait"
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  1. "set BAIT as bait" - equip rod with whatever lure you want to use
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    • Its easy to bot anything these days. Possibly making it so that you have to wait a few seconds before the start reeling the fish, but its easy to bot that too. -- FreD - 02 Feb 2004
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  • metal spoon - basic casting lure. throw far. shop, hand made.
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A list of what lure attract what kind of fish should be listed elsewhere.


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Here is just the basic fish listed. A complete list is somewhere else.

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todo, add all sorts of fish here (secret?) - Nod, not giving every type away is probably a good idea.

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    • more weight the strong rod [and line] you need. Also more strength when casting.
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fishing from boats?

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fishing from boats?

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    • can start by not beeing able to fish from a moving boat (that'll scare away the fish aswell).
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study fish?

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study fish?

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use of fish?

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use of fish?

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  • use special fish in alchemy
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skill in fishing needed.

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skill in fishing needed.

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special moves to atract fish while reeling?

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special moves to atract fish while reeling?

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  • hook

  • special moves is a must, otherwise fishing wil become too easy to bot. -- FreD - 02 Feb 2004 12:11
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line is item?

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line is item?

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players stamina while hauling a fish?

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players stamina while hauling a fish?

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the rods endurance?

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the rods endurance?

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night and day?

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night and day?

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weather?

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weather?

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climate?

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climate?

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Fish brain

Where in a room is the fish located?

How do they react if theres a bait coming close to them?

How do the special moves affect/scare them?

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    • One room is say 10 measures. so if someone cast 44 measures N and wait until the lure sink 23; it will result in the lure beeing in room 4n2d. This could work.

 <<O>>  Difference Topic FishingProp (r1.2 - 01 Feb 2004 - ProdigY)
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  • connect reel/pole together/some other stuff... ?
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  • Can the fish bite, but not get caught? and then you'd have to rebait your line, when you noticed... maybe something that would require perception?
  • Sounds like it would be easy to bot this. -- ProdigY - 02 Feb 2004.
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todo, add all sorts of fish here (secret?)

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  • Perhaps each fish could heal something different if eaten/give a different advancement... or poison :)
  • It should probably be possible to add anything as bait so long as the weight is under a certain amount (3... 2 ?). but fish wouldn't really want to eat bottles of ale, so only things that inherit fishfood (?) would be of any use, and the rest would just waste your time.
todo, add all sorts of fish here (secret?) - Nod, not giving every type away is probably a good idea.
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  • Maybe troublesome if the boat is in motion, which it inevitably will be...
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  • Gutting the fish to find treasures inside? Perhaps more tools than just fishing poles would be needed.
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    • better results.
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  • Build custom poles through buying/quests. So that you can optimise each pole for the specific fishing you would like to do (I assume different fish are in the shallow water than the deeper water which is further out?).
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  • Depth vertically measured the same as horizontally? so, rooms downwards the same as you move by room side to side...

 <<O>>  Difference Topic FishingProp (r1.1 - 01 Feb 2004 - FreD)
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%META:TOPICINFO{author="FreD" date="1075645440" format="1.0" version="1.1"}% %META:TOPICPARENT{name="AlchemySystem"}% first version.

Fishing

There are two ways of fishing; . angle - for simple fishing with no fancy rod. just get a bait and relax . cast - require a special rod

angle

This is done by simply lowering your bait into the water and wait until the fish comes (if any). Very little fishing skill required but could help to find more valuable fish.

  1. equip rod
  2. "set BAIT as bait"
  3. "angle" to lower your rod into the water
  4. wait until fish comes
  5. "haul" once to raise the bait or catch a fish if there is any

cast

Require alot of space and alot of skill. Very strong players will find this method quite hard to use. Once mastering it it will be no problem.

  1. equip a special fancy rod - all rods should mention if they are casting rods or not in their long.
  2. set bait *2
  3. "cast " - either light, for normal or hard. This depends on players skill in fishing and strength. strong players cannot cast too close to shore. they have to angle instead.
  4. "reel" - to reel in the line in a few measures. depends on how far you've got when you "cast"ed. this is when the fish comes.
  5. "haul" - to return to starting position and/or try to catch any fish.

(6.) if fish then you have to haul more than once to try to catch the fish. depending on the strength of you, the fish, rod and fishing skill. if unsuccessful the line can break and you loose the fish and bait if it goes really bad. same if fish swim too far out (depending on rods line length).

comments

No faking of cast. The bait travel x rooms forward depending on the cast. Fishing spots have to be set up to allow long casts, or else the bait is lost.

items

rods

2 categories. angle and casting

  • angle - list rods here
  • casting - list rods here

bait

There are a few categories of bait. Each lure different fish (set in the fish what they like). What sort of bait is set in the item so it can be anything. Some baits are better than others.

  • worm - the most basic lure. Ground, shop.
  • spinner - A lure that rotates rapidly creating a noise that attract certain fish. shop only
  • fish - use parts of caught fish to attract bottomdwellers and odd fish. shop? fishing.
  • floater - large fishlike lure. sink really slowly or not at all. shop only
  • (add more)

fishing spots

Subcategories for different fish. Inherits this module and sets the necessary options. Need to create how far you can cast if casting spot (create water room in front of spot)

  • ocean - large and deep
  • lake
  • pond - extremely small. angle fishing the way to go if your not crasy.
  • river
  • ice fishing
  • (add more)

fish

  • bass
  • squid
  • herring
  • trout
  • salmon
  • mackerel
  • barracuda
  • (add ALOT more)

todo, add all sorts of fish here (secret?)

other and things to consider plus junk

fishing from boats?

study fish? * keep a record of known/cought fish.

use of fish?

  • cooking and food
  • sell
  • quests

skill in fishing needed.

special moves to atract fish while reeling?

  • spinning
  • jigging
  • trolling

line is item?

  • length of line - longer = harder to fish
  • endurance - line more visible - harder to catch fish, easier to haul.

players stamina while hauling a fish?

the rods endurance?

night and day?

weather?

climate?

  • tropical - they do have very different fish
  • normal

ideas

  1. each fishing spot set up what kind of fish that dwell there.
  2. you set how much you want to reel or haul with "reel #" or "haul #". so instead of typing reel 3 times you do: reel 3. when hauling you need to think of not to break your line so a haul 100 would probably rip your arms off aswell as loose the fish, bait and break the rod. reel 1 or haul 1 is same as a simple haul or reel.

depth

How to handle depth. I have only one pretty combersome idea; same as casting forward. If left alone too long the bait sinks. If no room is under then the bait has a chance of getting stuck(= lost bait and line).

-- FreD - 02 Feb 2004 16:03


Topic FishingProp . { View | Diffs | r1.18 | > | r1.17 | > | r1.16 | More }
Revision r1.1 - 01 Feb 2004 - 14:24 GMT - FreD
Revision r1.18 - 06 Mar 2004 - 12:45 GMT - PumaN
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