| <<O>> Difference Topic CodeDesign (r1.2 - 02 Apr 2003 - FantoM) |
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| > > | Moved a comment by DougJenkins to CombatSuggestions |
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| < < | -- DougJenkins - 02 Apr 2003 i think that the combat system should be broken down into more different types of skills besides melee/blunt/pointed... there should be a sword/axe/dagger/flail/mace/staff/whip/polearm/exotic catagory therefore, allowing a player to train in a specific type of weaponry...and the exotic weapons will be anything that does not classify as any of the other catagories. |
| > > | -- FantoM - 02 Apr 2003 |
| <<O>> Difference Topic CodeDesign (r1.1 - 02 Apr 2003 - DougJenkins) |
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| > > | %META:TOPICINFO{author="DougJenkins" date="1049248083" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}% -- DougJenkins - 02 Apr 2003 i think that the combat system should be broken down into more different types of skills besides melee/blunt/pointed... there should be a sword/axe/dagger/flail/mace/staff/whip/polearm/exotic catagory therefore, allowing a player to train in a specific type of weaponry...and the exotic weapons will be anything that does not classify as any of the other catagories. |
| Topic CodeDesign . { View | Diffs | r1.2 | > | r1.1 | More } |
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Revision r1.1 - 02 Apr 2003 - 01:48 GMT - DougJenkins Revision r1.2 - 02 Apr 2003 - 02:33 GMT - FantoM |
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