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 <<O>>  Difference Topic CodeDesign (r1.2 - 02 Apr 2003 - FantoM)
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Moved a comment by DougJenkins to CombatSuggestions

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-- DougJenkins - 02 Apr 2003 i think that the combat system should be broken down into more different types of skills besides melee/blunt/pointed... there should be a sword/axe/dagger/flail/mace/staff/whip/polearm/exotic catagory therefore, allowing a player to train in a specific type of weaponry...and the exotic weapons will be anything that does not classify as any of the other catagories.

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-- FantoM - 02 Apr 2003


 <<O>>  Difference Topic CodeDesign (r1.1 - 02 Apr 2003 - DougJenkins)
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%META:TOPICINFO{author="DougJenkins" date="1049248083" format="1.0" version="1.1"}% %META:TOPICPARENT{name="WebHome"}%

-- DougJenkins - 02 Apr 2003 i think that the combat system should be broken down into more different types of skills besides melee/blunt/pointed... there should be a sword/axe/dagger/flail/mace/staff/whip/polearm/exotic catagory therefore, allowing a player to train in a specific type of weaponry...and the exotic weapons will be anything that does not classify as any of the other catagories.


Topic CodeDesign . { View | Diffs | r1.2 | > | r1.1 | More }
Revision r1.1 - 02 Apr 2003 - 01:48 GMT - DougJenkins
Revision r1.2 - 02 Apr 2003 - 02:33 GMT - FantoM
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